Lower Res
The Lower Subdivision Resolution button selects the next-lower-resolution mesh from this object’s alternative mesh resolutions. Higher-resolution meshes can be added by pressing the Divide button in the Geometry sub-palette. If this tool is a ZSphere object in Preview mode, use the Density slider in the Adaptive Skin sub-palette to determine the maximum mesh resolution.
Higher Res
The Higher Subdivision Resolution button selects the next-higher-resolution mesh from this object’s alternative mesh resolutions. Higher-resolution meshes can be added by pressing the Divide button in the Geometry sub-palette. If this tool is a ZSphere object in Preview mode, use the Density slider in the Adaptive Skin sub-palette to determine the maximum mesh resolution.
SDiv slider
The Subdivision Level slider selects the alternate mesh resolution. A value of 1 selects the lowest-resolution mesh. Higher-resolution meshes can be added by pressing the Divide button in the Geometry sub-palette. If this tool is a ZSphere object in Preview mode, use the Density slider in the Adaptive Skin sub-palette to determine the maximum mesh resolution.
Cage
When dividing the mesh with smoothing active, the shape and placement of polygons in lower levels change. With the Cage button pressed, ZBrush recalculates the placement of the base vertices so the object conforms to its pre-divided shape. Before generating a displacement map for this object, the original low-res base mesh must be restored. If it cannot be recalled or imported, the Cage button provides a means of approximating it. The button is inactive when the highest-resolution mesh is selected.
Del Lower
The Delete Lower Subdivision Level button removes all lower-resolution meshes from this object’s alternative mesh resolutions. Higher-resolution meshes can be added by pressing the Divide button in the Geometry sub-palette.
Del Higher
The Delete Higher Subdivision Level button removes all higher-resolution meshes from this object’s alternative mesh resolutions. Higher-resolution meshes can be added by pressing the Divide button in the Geometry sub-palette.
Freeze SubDivision Levels
Freeze SubDivision Levels will preserve higher level detail when using DynaMesh.
Reconstruct Subdiv
The Reconstruct Subdivision button attempts to construct a lower-resolution mesh level from the current lowest level. If successful, the new mesh becomes level 1, and the current lowest level becomes level 2.
Convert BPR To Geo
The Convert BPR To Geo button will convert a BPR render result of MicroMesh or FiberMesh into actual geometry that can be sculpted.
Divide
The Divide button doubles the horizontal and vertical resolution of the current 3D tool. Each polygon along the object’s face becomes divided into four polygons — two wide and two high — thus quadrupling the number of polygons which make up the object.
If this object is a polymesh, and no portions of the mesh are masked or hidden, a new, higher alternate mesh resolution is added. You can switch between higher- and lower-resolution meshes and perform appropriate edit actions; ZBrush automatically applies the edits to lower- and higher-resolution meshes.
Smt
The Subdivide Smooth button determines how the mesh will be divided when the Divide button (left) is pressed. With the Subdivide Smooth button pressed, the mesh will be smoothed when divided.
Suv
The Smooth UV button, if pressed, determines that UV coordinates are smoothed when the next Divide or Edge Loop action is performed.
- When the Smooth UV mode is enabled, the UV smoothing is automatically updated when the subdivision levels are changed. This removes the need to manually re-import a smooth UV version of the model or constantly use the ReUV command.